Game Engine Development Tutorial

From WikiOD

The Game Engine is the "engine" of a game, the core component of the game, and a large-scale software system at the same time. Whether the game screen is gorgeous and smooth, whether the game scene is shocking and real, these are all determined by the engine.

From a programming point of view, a game engine refers to the core components of some editable computer game systems or some interactive real-time image applications that have been written. These systems provide game designers with various tools needed to write games, and their purpose is to allow game designers to write game programs easily and quickly without starting from scratch.

The game engine can be divided into many modules, including rendering engine (including 2D and 3D rendering), physics engine, collision detection system, sound effect engine, script engine, computer animation engine, artificial intelligence engine, network engine, and scene management engine. In many people's eyes, the game engine is responsible for assembling many existing parts, just like assembling mobile phones. The CPU, screen, camera, motherboard, etc. are all produced by others. The mobile phone manufacturer just assembles them in the style they like.

This introductory tutorial for game engine development is not exhaustive. It is just a stepping stone for understanding game engines and provides directional guidance for readers who want to engage in game development. If you want to learn more about the underlying details of game engines, you also need to read other materials.